For all you lower lvl ak's who have thought about going mace build for whatever reason's id like to make somewhat of a little guide for you all just a basic outline of what would make a good pve based ak , but also able to hold your own in pvp, as i said hold your own warning to all no you will not the best pvper out there but if you play your cards right will hold your own.
Ok to start off with my first suggestion, do not be like " omg i wanna wtf pawn with my pure str rawr" because a good pve'er needs survivability and us ak's are pretty much the best for it with our shield skills bounce defender and blind jab, so going max heal would be fitting, just enough strength and dexterity to use your current lvl weapon and rest into heal .
Now For the question EVERY ak will ask someway through his career, Rhombus or % gems for your weapon. My suggestion for this is that until about 72-78 use rhombus'es because your base damage will not be that great, and after that start using % element gem's any kind will do EXCEPT Fire do not use first sooo many mobs are fire resistant its not funny. So use Posion, Ice, Lightning, or Curse. Most ak's tend to use Ice or Lighting tho .
For jewelry and wat to put in armour, Use Defence necklace's at all times lol again dnt go rawr imma rape you with my damage and use damage rings the def is btter. and for EarRings i use 2x lvl 100 str earrings gives like extra 200 dmg . AND ALWAYS I REPEAT ALWAYS used medials in your armour D:.
Now for the Skill build Being a mace means that you want to be pve based, meaning that you want to focus more of being good at killing monster's simple enough. For this you need your GOOD aoe's maxxed as much as possible. By good aoe's i mean that one's that are actually worth your skill points and will keep doing nice damage throughout your level's. Examples of bad Aoe's are Whirlwind the 2 hit wonder tiny damage and tiny damage area :/ not worth your points and definately not needed being mace you wont even have space for it on your skill bar. Another example is the 1 hit wonder Jumping crash our first AoE the one to help us at the START and that is where it stays again tiny damage tiny radius not worth a macer's point.