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                                                     Magic common skill build guide
   cheap 2moons gold is sold by our company. Do not level your low level abilities. Level your masteries as much as you can, focusing on fire and lightning more since they do more damage. Try to use ice for its slow effects. At level 36, get all AoE and keep leveling your masteries. Do not level your 36 abilities; just level your masteries instead. Level your buffs as soon as you can, but try not to level Magic Power until you get to level 50 to 60 at least. That is when it will start to benefit you more.
   You are prolly not aiming right, because they will always hit if you do. You have to hit the mobs as they are coming at you or at least if they stay still for a while, so you will have to agro them first. When you get to level 51 to buy 2moons dil, do not get your 50 abilities yet because they really are not helpful yet.
   You can go staff or wand. It is your choice, as there is not really much different in both, although staff will be better in the end. At level 64, get 1 level of Energy Hammer because it is a useful spell no matter what other mages say. Most of them do not even know what it really does and boast about how bad it is. Energy Hammer is a quicker casting Physical damage AoE like your 36 abilities without any 2moons gold, except it deals a little less damage than your 36 abilities if you have them leveled. If you have a staff, your energy hammer will be doing in a lot more damage. Energy hammer also does not cost a skill point.

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